This will improve Ratizens’ action speed on the later game. □Now some orders that are too old will be removed automatically (12 days). □Now the structures show affecting stat of assigned Ratizen on construction page. □When using mouse, names of ingredients will be pop up when you move cursor above. □Added new top-left corner alarm, showing the Ratizens in short of money. □Added skip button icon to Scout’s tutorial alarms to lessen the confusion. □Function to change the settings to default has been added. The "Commercial Victory" achievement, intended to be the easiest among the currently prepared ending achievements, was deemed to require an excessively large amount of currency, so its conditions have been slightly relaxed. The requirements for the Commercial Victory achievement have been relaxed (300,000 Pia → 250,000 Pia).Thus, we’ve added new production method to lessen the chance of such happening. Silk can only be produced with Silkworms, but when there’s no silkworm at all, it was almost impossible to make. We’ve fixed it to make it more to be a competitive option. There was a mistake and made Cactus Flower so inefficient on producing dye. Improved efficiency of producing Dye using Cactus Flower.To lessen the risk of hunting this creature a bit, we’ve lowered Snail’s HP and attack speed. Unlike the description, Snail was way too fierce with it’s high DEF and fast attack speed. □ Adjusted Snail’s HP and attack speed.You can modify many options such as number of starting Ratizens, rate of satisfaction decreasing, or Digger to spawn or not. Thus we’ve added Custom Difficulty, wishing both of the players would enjoy the game more. On the other hand, there are players who are eager for more challenges. However, due to our fault, the difficulty so called ‘Easy’ was not really easy at all. We’ve found many players wishing for peaceful experience in game. □Added Custom Difficulty function when starting a new game.Notice: Those with this icon(□) are inspired by the players’ opinions.
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